![]() When you pick up a weapon, you know what weapon will it be (unlike Super Crate Box) and for changing your current one you will get either a +1hp or +2 ammo that can be worth it. In SCB, you only get points for changing your weapons but here the game still leaves a place for choice. Well, the creator of the game though about it and used a mechanic similar to Super Crate Box where you are “forced” to take new weapons. Forced Choicesīut maybe you don’t want another weapon – why change it? ![]() There are situations where you may not want that – I will go into that a bit later. There are guns like a shotgun or a laser that spend a lot of ammo but mostly one-shot enemies. Every shot of this gun spends one ammo and shoots one bullet.īut to help with weapons different feel, other weapons spend another amount of ammo and shoot different types of shots. When you start, you have a machinegun and 8 bullets that are refilled when you touch the ground or stomp enemies. The next neat system of this game is the ammo system. ![]() Even the shooting itself has a lot of uses:īut also there are a bunch of different weapons that change up the gameplay during the run. Weaponsīut the game is not as simple as it seems. Note: This review will probably spoil part of the fun of the game – so I would recommend just go and play it first.Īt a first glance, Downwell is too simplistic in its appearance and mechanics: you just jump, shoot while in the air and can glide/walk left or right. And also come up with ideas about the not so great parts.ĭownwell is a rogue-like vertical scroller where you use your gunboots to kill enemies, collect gems and get to the bottom of the well. In the Design Review series, I try to take game systems apart and see what is great about them. ![]()
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